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Wiki Contents
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Teams & Roles
Plant Director, Corporate, TRT, Reactor Ops and every other playable role — duties, perks and how to get them.
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Factions
ANRO and other in-game factions: their goals, allegiances, and how they operate inside the plant.
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Locations
Zone A, Zone B, Zone D — every area of the plant mapped and documented, from the Reactor Core to the Garden.
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Weapons
Firearms, melee, access cards and tools. Stats, damage ratings, and which roles can carry them.
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Vehicles
Security SUVs, the ICV-1 APC, DoE trucks and all ground vehicles — who can drive them and where.
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Lore
The world of Tellus, the Cold War tensions of 1963, East Noobia's dictatorship, and the Naramo plant's history.
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Guides
Getting started, reactor operation, TRT tactics, radiation safety, XP farming — practical guides for every playstyle.
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Gamepasses
What each gamepass unlocks, badge requirements, and whether they're worth it.
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Lore
East Noobia, 1963
Naramo Nuclear Plant sits on the border of East Noobia — a military dictatorship locked in cold-war tension with its neighbours in the world of Tellus. The plant is a symbol of state power, and a target.
ANRO operatives, government agents, and civilian workers all move through the same corridors. Trust no one. Know your role.
Explore the LoreClassified — Level 2 Clearance Required
The following information is restricted to authorized personnel. Naramo Nuclear Power Plant,
East Noobia. Commissioned 1958. Primary purpose: energy generation for the Eastern Bloc.
Secondary purpose: classified. Current threat level: ELEVATED.
Recently Updated
TEAM
Tactical Response Team
FACTION
ANRO Overview
LOCATION
Reactor Core (Zone B)
GUIDE
Getting Started
LORE
East Noobia Nation
WEAPON
Access Cards